A Traveler is an individual originating from one of ten territories who is chosen to try to save his or her territory when something goes wrong. They are the only ones who know of the existence of flumes other than their aides, who are called "acolytes". It is unknown how Travelers are chosen, and so far it has only been determined that they are born and raised for the purpose thereof. Each Traveler trains and introduces their successor to his or her new life. When a person is told that they are a Traveler, all traces of that person's existence disappear, including families, except in the memories of those who knew that family or person. It is unknown as of yet where the families of travelers go, but the Travelers are reassured by their trainers that they remain alive.
There is one Traveler from each territory; at the time when there are two Travelers, the previous Traveler will soon die. The previous Traveler, however, is allowed a certain amount of time in which to train the new Traveler in ways of judgment and responsibility.
Every Traveler has special abilities. Many of the Travelers have demonstrated some of the following abilities at some time in the novels:
- Power of persuasion;
- Hear all speech (and see all writing) as their own tongue, although words that describe things individual to one territory do not change (Omnilinguality);
- Recover from injuries that would kill any normal person;
- Heal another Traveler or bring them back to life through sheer force of will.
- Read the minds of those around them (although only Press Tilton, Osa, and Saint Dane has exercised this ability so far).
Travelers are also able to shapeshift into animals or other humans, though only Saint Dane and Nevva Winter are shown to do so. In Raven Rise, Alexander Naymeer has the ability to activate the flume at any place and allow ordinary people to travel between territories. He can also project images of Halla from his ring.
In The Quillan Games, Saint Dane claims that all travelers are illusions, using this to explain their abilities as a lack of the limitations extant upon other people.
In Raven Rise, all the travelers appeared in the same unknown area and they all chose to change what had happened.
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